Monday, November 9, 2009, 02:06 AM Posted by Administrator
As part of Nick Gravelyn's XNA7Day competition, the challenge was to create a game with only text. Here is a preview of my real-time ASCII art 3D engine.
Monday, October 12, 2009, 06:20 AM Posted by Administrator
From a Studio I've been a part of for a few months, Crazy Tater Games, is a game possibly coming to XBLIG: Booty Hunt. It is a free-roaming 3D Pirate platformer. Check out the screen:
Monday, September 14, 2009, 02:07 PM Posted by Administrator
I have discovered a newfound love for the IList<> interface. I use arrays and Lists pretty extensively and the List's ToArray function can be pretty memory inefficient, especially when using structs. Now I can store a list or array in an IList<> and treat them the same! Yay! I have always been a big fan of polymorphism and this is an example of it at its finest.
Tuesday, June 16, 2009, 11:21 AM Posted by Administrator
So, for Unsigned vocals, I am trying to come up with a solution in C# with DirectSound that can read microphone input and extract frequency and amplitude. Apparently this is a big subject. No wonder Rock Band isn't perfect. If I can get it to work though, I'll be sure to release the code on the net, as it seems no one else has been able to do it.
Administrator (Louis Ingenthron) 09/30/2009 Not sure when it will be ready, but it will have...DsK UK 09/27/2009 Was just having a look around, and saw these delightful...