FortisVenaliter's Dev Blog
Beast of a PC 
Tuesday, February 17, 2009, 02:08 AM
Posted by Administrator
So, I am working on my new project, right? I am working on Pool (billiards, not swimming). And I am writing the code that generates the ball model. And just for the hell of it, I decided to see how much my beast of a PC can handle. So I up the ball sphere model to 1024 stacks and 1024 slices, which basically equates to about 2.1 million polygons per ball. That means in the whole scene, there is more than 35 million polygons. At 1600x1200. Fully lit (ambient, diffuse, and specular), and normal-mapped. On Vista x64. And I got about 20 fps, very playable. Lest just say my mind was blown away, so I figured I'd share a picture.
add comment ( 292 views )   |  permalink   |   ( 3 / 80 )

<<First <Back | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Next> Last>>