Friday, October 3, 2008, 05:45 PM
Posted by Administrator
So, I think we can all agree. For the performance most people get on their graphics card, Unsigned looks pretty ugly. I have discovered that this is because I did not properly understand the GPU processor style and pipeline. And, of course, it doesn't help that XNA is so reliant on the DX9+ Shaders. That is why I can't go below, say, Shader Model 1.1. Even for 2D.Posted by Administrator
But the good news is that now I have a fairly good idea of how it works. So I am streamlining our shaders. The problem was that I was treating the GPU like it was a CPU! Ahahaha... oh boy. Anyone who understands that will think I am an idiot, and anyone who doesn't will... well, I guess they'll think I'm an idiot too, but for entirely different reasons. I'm such a nerd ><
So the shaders should run faster. Especially for those of you using the background graphics.




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