FortisVenaliter's Dev Blog
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    • October
      • Cubage!
        31/10/08
        Well, I just submitted "Cubage" to Xbox Live Community Games. We'll see how that goes! If I can pull off a couple of decently selling games, I can quit my job and have more time to work on Unsigned! Bwahahaha. Or not. Who knows?

      • XNA 3.0 is out!
        30/10/08
        Woo! XNA 3.0 is out! I hope to have the first of my Xbox Live Community Games titles submitted by tomorrow night. XNA 3.0 also supports some new Audio stuff (with MP3s and Oggs mebe?) so I will probably upgrade Unsigned. Maybe it will help fix a lot of syncing/lag issues because it will be an off

      • Bug Reports
        22/10/08
        Right now, the best thing that can happen is getting bug reports. I will try to fix them as I see them, but I am making two new games for the upcoming Xbox Live Community Games. These games will be free from FortisVenaliter Productions. I intend to have at least one of them available as a launch

      • Sloooooow...
        19/10/08
        So... I am at 59% upload. At this rate, you guys will never see Unsigned again. It takes longer to upload it than it does to develop it...

      • Almost there
        18/10/08
        The new version is almost ready. It comes with a new chart2unsigned too. VocalEditor isn't quite done yet, but if I can get the release out tomorrow (Sunday) night, I can finish up the VocalEditor at school on Monday and post it Monday night.

        So the new features:
        Options Menu<

      • Graphics Upgrade
        15/10/08
        So, while I was fixing the shaders (getting 1.1 compatibility, etc.), I basically started upgrading the entire menu system... And now I am going through and optimizing the rendering code for the main game. Those of you with slow computers will notice a boost, and those of you with fast computers wi

      • No release :(
        11/10/08
        Sorry, guys no release. I am just not happy with it in its current state.

        Good news is that I just played 4 songs in a row.

      • Instrument and Peripheral Plugins
        10/10/08
        I just released the SDKs (on the Forums->Modding->Plugins). So start making plugins! Who needs keymapping anyway?

      • Planet Pachinko
        10/10/08
        I'll make an official announcement on the forums/website when the press releases have been sent out, but I thought you guys might want to know. I have been working at Allied Kingdoms for some time now developing a WiiWare title called "Planet Pachinko" coming out soon.

        Whi

      • Fixed drums
        09/10/08
        Wow there were a lot of issues with drums since the rewrite. I think I have most of them fixed, and drums are very playable.

        A couple things I noticed though. It seems that Garbage Collector is rearing its ugly head again. It hit me 2 or 3 times during "Sweating Bullets." I&

      • SM1.1
        07/10/08
        Yes, it will happen!
        Contrary to what I have said before, I will support 3D in SM1.1!

        And no lower!

        It won't be pretty though. No lighting. But those of you who have lower-end graphics cards should hopefully notice significant boosts in framerate.

      • Shaders
        07/10/08
        So, as some of you may have noticed, if you have the FV Productions news RSS feed, I made a benchmarking program to test shaders. With everything turned on on the old and new shaders (meaning specular point lights with falloff values and normal mapping) I am getting about 20 frames per second on my

      • Fixed problem with website
        03/10/08
        Okay, sorry. There was an issue with Firefox not recognizing the difference between a forward and back slash. I usually use Opera and I figured if it ran on the craptastic IE, Firefox should work. But it appears I was mistaken. Oh well, problem solved.

      • Shaders
        03/10/08
        So, I think we can all agree. For the performance most people get on their graphics card, Unsigned looks pretty ugly. I have discovered that this is because I did not properly understand the GPU processor style and pipeline. And, of course, it doesn't help that XNA is so reliant on the DX9+

      • VocalEditor
        01/10/08
        Well, it is coming along. The VocalEditor is pretty much done except for loading the new version of songdata and editing phrases. But with the next version of Unsigned, I don't think I will support Feedback Charts in the vocal editor. You will have to convert it first. And I also won't

    • September