- 2010
- 2009
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2008
- December
- November
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October
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Cubage!
31/10/08
Well, I just submitted "Cubage" to Xbox Live Community Games. We'll see how that goes! If I can pull off a couple of decently selling games, I can quit my job and have more time to work on Unsigned! Bwahahaha. Or not. Who knows?
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XNA 3.0 is out!
30/10/08
Woo! XNA 3.0 is out! I hope to have the first of my Xbox Live Community Games titles submitted by tomorrow night. XNA 3.0 also supports some new Audio stuff (with MP3s and Oggs mebe?) so I will probably upgrade Unsigned. Maybe it will help fix a lot of syncing/lag issues because it will be an off -
Bug Reports
22/10/08
Right now, the best thing that can happen is getting bug reports. I will try to fix them as I see them, but I am making two new games for the upcoming Xbox Live Community Games. These games will be free from FortisVenaliter Productions. I intend to have at least one of them available as a launch -
Sloooooow...
19/10/08
So... I am at 59% upload. At this rate, you guys will never see Unsigned again. It takes longer to upload it than it does to develop it... -
Almost there
18/10/08
The new version is almost ready. It comes with a new chart2unsigned too. VocalEditor isn't quite done yet, but if I can get the release out tomorrow (Sunday) night, I can finish up the VocalEditor at school on Monday and post it Monday night.
So the new features:
Options Menu< -
Graphics Upgrade
15/10/08
So, while I was fixing the shaders (getting 1.1 compatibility, etc.), I basically started upgrading the entire menu system... And now I am going through and optimizing the rendering code for the main game. Those of you with slow computers will notice a boost, and those of you with fast computers wi -
No release :(
11/10/08
Sorry, guys no release. I am just not happy with it in its current state.
Good news is that I just played 4 songs in a row. -
Instrument and Peripheral Plugins
10/10/08
I just released the SDKs (on the Forums->Modding->Plugins). So start making plugins! Who needs keymapping anyway? -
Planet Pachinko
10/10/08
I'll make an official announcement on the forums/website when the press releases have been sent out, but I thought you guys might want to know. I have been working at Allied Kingdoms for some time now developing a WiiWare title called "Planet Pachinko" coming out soon.
Whi -
Fixed drums
09/10/08
Wow there were a lot of issues with drums since the rewrite. I think I have most of them fixed, and drums are very playable.
A couple things I noticed though. It seems that Garbage Collector is rearing its ugly head again. It hit me 2 or 3 times during "Sweating Bullets." I& -
SM1.1
07/10/08
Yes, it will happen!
Contrary to what I have said before, I will support 3D in SM1.1!
And no lower!
It won't be pretty though. No lighting. But those of you who have lower-end graphics cards should hopefully notice significant boosts in framerate. -
Shaders
07/10/08
So, as some of you may have noticed, if you have the FV Productions news RSS feed, I made a benchmarking program to test shaders. With everything turned on on the old and new shaders (meaning specular point lights with falloff values and normal mapping) I am getting about 20 frames per second on my -
Fixed problem with website
03/10/08
Okay, sorry. There was an issue with Firefox not recognizing the difference between a forward and back slash. I usually use Opera and I figured if it ran on the craptastic IE, Firefox should work. But it appears I was mistaken. Oh well, problem solved. -
Shaders
03/10/08
So, I think we can all agree. For the performance most people get on their graphics card, Unsigned looks pretty ugly. I have discovered that this is because I did not properly understand the GPU processor style and pipeline. And, of course, it doesn't help that XNA is so reliant on the DX9+ -
VocalEditor
01/10/08
Well, it is coming along. The VocalEditor is pretty much done except for loading the new version of songdata and editing phrases. But with the next version of Unsigned, I don't think I will support Feedback Charts in the vocal editor. You will have to convert it first. And I also won't
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Cubage!
- September

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